| Apple: | Nintendo: | |
|---|---|---|
| Market Share: | About 3-4% of the PC market[1], but a whopping ~77.9% of the portable music player market[2] |
Third with about 17.9% of the U.S. game console market[3], but a combined 64.5% of the portable game player market[4] |
| Product lineup: | Has a smaller variety of software than its Windows competitors; much of this software is developed in-house, by Apple itself.[5] | Relies much more heavily on games developed in-house, particularly the Mario and Zelda franchises.[6], [7] |
| Advertising: | Heavy advertising campaign focuses on differentiating itself from the competition, to appear like the more appealing option to the general public. [8] | Well known for a strategy of reaching out to the so-called casual gamer, typically de-emphasizing the traditional market. [9] |
| Publicity: | Still positive, for now. [9] | As of now, still looking up. [10], [11] |
| Products: | White as you could possibly imagine. |
Also of note: Nintendo Insider [1], [2]; Fanboy Intervention – this article is great [1]