Posts by Chris

Using code coverage to decide what to deprecate

A recent post on building a slimmer jQuery got me thinking about the process of deciding what to cut. From a code perspective, it’s easier to add new features than remove old ones. From a user perspective, it’s much, much easier to add new features than remove old ones. Nobody knows about your new feature, [...]

Even if it’s a product, sell it like a service

(Unfinished) Which would you rather have: An app that, based on preferences you enter about cuisine, price, experience, etc., comes up with a list of restaurants in your neighborhood that fit your criteria? A friend who’s been to every single restaurant in town that you can always count on to come up with a great [...]

Final Fantasy VI is several games

(no spoilers) In most games, there’s a specific role to play. In Serious Sam, I control a wise cracking uber muscled super soldier with absurd amounts of ammunition. In GTA, I’m a city dweller only interested in cars, and perhaps an aspiring criminal lowlife. When I play FFVI, what am I playing exactly? On the [...]

Exceptions

The scenario: A simple prototype in JavaScript, so I could test play an MVP of my new game. The problem: Why is this d_mn thing taking so long?   Ever since I started working on my own, I’ve spend far more time figuring out how to motivate myself. Because I’m working in a startup, I [...]