Posts filed under “Games”

How to do something in C++ (besides traverse binary trees)

Based on How to feel useful, here is a guide to the five steps for making a programming language actually feel useful, for C++ in particular: 1. Graphics – Make some windows! (google “windowing toolkit”) Usually operating systems will offer some sort of programming library so you don’t have to reinvent the window. This varies [...]

Why are most computer/video games about killing people?

Video game violence is a popular topic among politicians and the media. Typically, every time there’s a school shooting or a new release of Grand Theft Auto, senators and congressmen will make a fuss about it for as long as it gets attention. And when you look at some video games, it makes sense; video [...]

Video Game Theory

In some computer games, there is something Cheng would call the uppie trap. Basically, this involves a weak spot in the computer-controlled opposition’s armor. For example, a spot you can shoot from where the enemy will never return fire, or a strategy that will always score a touchdown against an opponent. This system essentially changes [...]

Nethack is 16:9

I just downloaded nethack again and came to the startling realization that nethack was meant to be played widescreen. You think I’m joking, don’t you? Well it’s true. If you’re playing in windowed character-mode (as opposed to playing it with those sissy sprites), you’ll notice that the screen is much wider than it is high. Which is perfect, [...]