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	<title>The Blog of Justice &#187; Ideas</title>
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		<title>Put your money where your mouth is.</title>
		<link>http://blog.strafenet.com/2007/12/14/put-your-money-where-your-mouth-is-2/</link>
		<comments>http://blog.strafenet.com/2007/12/14/put-your-money-where-your-mouth-is-2/#comments</comments>
		<pubDate>Sat, 15 Dec 2007 03:10:27 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Business/The Software Industry]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[General/Misc.]]></category>
		<category><![CDATA[Ideas]]></category>
		<category><![CDATA[Product Design]]></category>

		<guid isPermaLink="false">http://blog.strafenet.com/2007/12/14/put-your-money-where-your-mouth-is-2/</guid>
		<description><![CDATA[The problem with any review site that has the slightest business connection to the products it reviews is obvious. You can&#8217;t criticize games and put in ads for them without running into a conflict of interest. One of the best ways to force people to review games correctly is to make it in their best [...]]]></description>
			<content:encoded><![CDATA[<p>The problem with any review site that has the slightest business connection to the products it reviews is obvious. You can&#8217;t criticize games and put in ads for them without running into a conflict of interest.</p>
<p><a href="http://blog.strafenet.com/wp-content/uploads/2007/12/crappygame1.png" title="Are you thinking what I’m thinking?"><img src="http://blog.strafenet.com/wp-content/uploads/2007/12/crappygame1.png" alt="Are you thinking what I’m thinking?" /></a></p>
<p>One of the best ways to force people to review games correctly is to make it in their best economic interests to do so.</p>
<p><a href="http://blog.strafenet.com/wp-content/uploads/2007/12/moneymouth.png" title="Are you thinking what I’m thinking?"><img src="http://blog.strafenet.com/wp-content/uploads/2007/12/moneymouth.png" alt="Are you thinking what I’m thinking?" height="156" width="483" /></a></p>
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		<title>An idea is not an egg</title>
		<link>http://blog.strafenet.com/2007/11/21/an-idea-is-not-an-egg/</link>
		<comments>http://blog.strafenet.com/2007/11/21/an-idea-is-not-an-egg/#comments</comments>
		<pubDate>Wed, 21 Nov 2007 16:48:04 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Business/The Software Industry]]></category>
		<category><![CDATA[Chris]]></category>
		<category><![CDATA[General/Misc.]]></category>
		<category><![CDATA[Ideas]]></category>
		<category><![CDATA[Liu's Reviews]]></category>
		<category><![CDATA[Product Design]]></category>

		<guid isPermaLink="false">http://blog.strafenet.com/2007/11/21/an-idea-is-not-an-egg/</guid>
		<description><![CDATA[An Idea is Not an Egg: You Don&#8217;t Just Sit On it Until it Hatches A smart idea sounds great when it&#8217;s in your head. Even before it&#8217;s made, we can imagine how great it will be&#8211;there would be no iPod, no PC, and no Super Mario Bros. without imagination. But just because you can [...]]]></description>
			<content:encoded><![CDATA[<h2>An Idea is Not an Egg: You Don&#8217;t Just Sit On it Until it Hatches</h2>
<p>A smart idea sounds great when it&#8217;s in your head. Even before it&#8217;s made, we can imagine how great it will be&#8211;there would be no iPod, no PC, and no Super Mario Bros. without imagination.</p>
<p>But just because <em>you </em>can already see the finished idea, don&#8217;t think that the steps in between &#8220;smart idea&#8221; and &#8220;transformed future&#8221; are insignificant. They eat most smart ideas before they hatch.</p>
<p>The next time you hear that someone &#8220;stole&#8221; someone else&#8217;s idea, look at the in between first, and ask: how much of that&#8211;the business strategy, the way the product was built&#8211;was <em>really </em>stolen?</p>
<p><span id="more-367"></span></p>
<h2>Blatant theft? Or recognizing a smart idea?</h2>
<p><a href="http://www.apple.com/macosx/features/dashboard/" title="Dashboard">http://www.apple.com/macosx/features/dashboard/</a><br />
<a href="http://widgets.yahoo.com/" title="Formerly known as konfabulator."> http://widgets.yahoo.com/</a><br />
<a href="http://microsoftgadgets.com/" title="MS!"> http://microsoftgadgets.com/</a></p>
<p><strike>Three</strike> Four companies, one idea.</p>
<p>Here is a timeline of the gory details:</p>
<ul>
<li><strong>1984 </strong>- The original Macintosh, featuring widget-like desk accessories, is released. [<a href="http://daringfireball.net/2004/06/dashboard_vs_konfabulator">0</a>] [<a href="http://en.wikipedia.org/wiki/Desk_accessories">1</a>]</li>
<li><strong>1998 </strong>- Arlo Rose comes up with concept for Konfabulator, after looking at a skinnable MP3 player, according to his account.</li>
<li><strong>2001 </strong>- Microsoft releases a paper on UI design that discusses &#8220;Peripheral Awareness of Important Information&#8211;&#8221; a foundation for later &#8220;widget&#8221; development. [<a href="http://microsoftgadgets.com/blogs/gadgetnews/archive/2005/09/15/181.aspx">2</a>]</li>
<li><strong>February 10, 2003</strong> &#8211; With the help of Perry Clarke, Arlo releases the first version of Konfabulator.</li>
<li><strong>November 8, 2004</strong> &#8211; Konfabulator releases its widgets for Windows.</li>
<li><strong>April 29, 2005</strong> &#8211; Apple releases Mac OS X 10.4, which features Dashboard, a widget hosting system. [<a href="http://en.wikipedia.org/wiki/Dashboard_%28software%29">3</a>] [<a href="http://en.wikipedia.org/wiki/Mac_OS_X#History">4</a>] [<a href="http://www.apple.com/macosx/features/dashboard/">5</a>]</li>
<li><strong>July 25, 2005</strong> &#8211; Yahoo buys Konfabulator. [<a href="http://en.wikipedia.org/wiki/Yahoo%21_Widgets#History">6</a>]</li>
<li><strong>Also 2005 </strong>- Microsoft Gadgets is announced and unveiled in Vista.</li>
</ul>
<p>Does it really matter if Yahoo stole the idea from Apple, or MS stole from Arlo Rose?</p>
<p>Not really. I&#8217;m sure that most of the people involved in each of these projects would have been able to come up with widgets on their own; MS, Yahoo, and planet Earth are all full of innovative and capable engineers *(and I would hate to see a patent war kill widgets).</p>
<p>What really matters, though, is this; how much have they learned from the past? Yes, that&#8217;s right;<em> perhaps all these gadgetmakers <strong>should </strong>be looking at their competition.</em></p>
<h2>Assertion 1: Making a good product is not the result of creating something new; most often it is the result of doing something well.</h2>
<p>The widget is a relatively simple idea. Instead of having to visit a webpage every time you want to check the weather, why not have a widget that&#8217;s always there? Less distracting and yet always available. This would save space on the screen and yet keep little bits of useful information always accessible.</p>
<p>A bright idea doesn&#8217;t make a product though. Once you have the inspiration, it&#8217;s still nothing more than a paper tiger. Anyone can come up with bright ideas.</p>
<p>As one good example of an innovative idea that flopped, look at PDAs before Palm. People developed the technology and lots of people were <em>thinking</em> about handheld computers, but it was only when a team took the ideas and made them simple that the technology took off. [<a href="http://siliconuser.com/?q=node/17" title="Expose on the history of Palm">7</a>] [<a href="http://www.access-company.com/developers/documents/docs/zenofpalm/Enlightenment.html" title="How can a gorilla learn to fly?">8</a>: How can a gorilla learn to fly?]</p>
<p><img src="http://www.access-company.com/developers/documents/docs/zenofpalm/images/Enlightenment5.gif" title="Sometimes, less is more." alt="Sometimes, less is more." style="background-color: white" height="222" width="291" /></p>
<p><font size="2"><br />
Fig 1. Put too much in a palm device, and you make a mistake made by many before you.</font></p>
<p>Think back to Edison&#8211;1% inspiration, 99% perspiration. Bright ideas are incredibly cheap to produce, but taking them and putting together an actual market is hard work and hard thinking. That&#8217;s where the $ is.</p>
<h2>Assertion 2: Simply copying an idea == copying all the mistakes of that idea.</h2>
<p>Up unto the Palm, every pocket mobile device tried to be too ambitious. Newton, anyone?</p>
<p>If that doesn&#8217;t sound familiar, let&#8217;s try a more well recognized example:</p>
<p><img src="http://upload.wikimedia.org/wikipedia/commons/b/bc/IPod_Line.png" title="You can't beat this for simple." alt="You can't beat this for simple." style="background-color: white" height="158" width="317" /><br />
<br clear="all" /><br />
There were plenty of products before the iPod. The Rio shipped three years earlier. [<a href="http://en.wikipedia.org/wiki/Mp3_players#History" title="I swear they were first!">9</a>] <em>In both cases, the difference was that the new product was far simpler than its predecessors and its competition.</em></p>
<p><strong>If you copy a product that hasn&#8217;t succeeded before, you will run into the same problems that others had before. </strong>Not just making it simpler. There are business problems, design problems, and engineering problems.</p>
<h2>Assertion 3: Making a successful market isn&#8217;t about having the best engineering.</h2>
<p>The original idea for a mouse driven interface wasn&#8217;t created at Apple or at Microsoft. As computer history buffs will tell you, the original Graphical User Interface (or at least, the mouse part of it) was created at the XEROX Palo Alto Research Center [<a href="http://en.wikipedia.org/wiki/Palo_Alto_Research_Center#Accomplishments">10</a>] Nevertheless, nowadays, we don&#8217;t buy our operating systems from the company with the most innovative engineering.</p>
<p>Then, the Mac came along, and made a <em>new idea</em> into a <strong>great product</strong>. The original Mac was an exciting, innovative device, and you could buy it in a store. It took 6 years for Microsoft to come up with a product approaching it. [<a href="http://en.wikipedia.org/wiki/Windows_3.0" title="Argue what you want.">11</a>]</p>
<p>So why are we using Windows now?</p>
<p>Look at assertion 3 again.</p>
<p><strong>Making a successful market isn&#8217;t about having the best engineering.</strong></p>
<p>Windows took a no longer new idea, modeled it after a great product, and turned that into a <em><strong>profitable business</strong></em>.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
<p>It&#8217;s not romantic to build a distribution network that will warehouse your new toy so it doesn&#8217;t sell out right after it hits stores in downtown Manhattan. It&#8217;s not romantic to make your product compatible with version 1 of a huge corporate customer&#8217;s obsolete operating system. It&#8217;s not romantic to figure out how your brand new shiny social network that is, by the way, sooo much better than that other social network that everyone still uses for some reason, will get customers.</p>
<p>But you still have to do it.</p>
<p>Remember that before laying the egg.</p>
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		<title>Idea No. 3: iPod Police</title>
		<link>http://blog.strafenet.com/2006/07/26/idea-no-3-ipod-police/</link>
		<comments>http://blog.strafenet.com/2006/07/26/idea-no-3-ipod-police/#comments</comments>
		<pubDate>Wed, 26 Jul 2006 20:59:26 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[General/Misc.]]></category>
		<category><![CDATA[Ideas]]></category>

		<guid isPermaLink="false">http://blog.strafenet.com/2006/07/26/idea-no-3-ipod-police/</guid>
		<description><![CDATA[The NYPD should have a special program where they put out decoy iPods with tracking devices so they can find thieves. Apparently this is already done with cars in other locations. -Where this came from ]]></description>
			<content:encoded><![CDATA[<p>The NYPD should have a special program where they put out decoy iPods with tracking devices so they can find thieves. Apparently this is already done with cars in other locations.</p>
<p>-<a title="Don't get your iPod stolen" href="http://www.engadget.com/2006/07/26/methods-for-escaping-robbery-with-your-ipod/">Where this came from </a></p>
]]></content:encoded>
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		<title>Day Four of the Mission: Google vs. Microsoft</title>
		<link>http://blog.strafenet.com/2006/07/17/google-vs-microsoft/</link>
		<comments>http://blog.strafenet.com/2006/07/17/google-vs-microsoft/#comments</comments>
		<pubDate>Mon, 17 Jul 2006 07:41:10 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Business/The Software Industry]]></category>
		<category><![CDATA[Chris]]></category>
		<category><![CDATA[Ideas]]></category>
		<category><![CDATA[Product Design]]></category>
		<category><![CDATA[Tim]]></category>

		<guid isPermaLink="false">http://blog.strafenet.com/2006/07/17/google-vs-microsoft/</guid>
		<description><![CDATA[As usual in my undocumented but self-understood process, I will start by iterating steps in the random orders they occur to me, until order forms. Product design: Have a search engine that lets you ask an MS employee (Gas) and a Google employee (me) any question (the default example will be &#8220;Are Microsoft and Google [...]]]></description>
			<content:encoded><![CDATA[<p>As usual in my undocumented but self-understood process, I will start by iterating steps in the random orders they occur to me, until order forms.</p>
<p><strong>Product design</strong>: Have a search engine that lets you ask an MS employee (Gas) and a Google employee (me) any question (the default example will be &#8220;Are Microsoft and Google competing?&#8221;) Asking a question will search the question base and reveal all the results. Each result is a page on which Gas and I debate one question, with a threaded view that I already designed in my head. Alternatively they may present a new question and we will answer it.<br />
<strong>Requirements</strong>: Wait, aren&#8217;t you supposed to go with requirements first, then design? Answer: this is part of my undocumented process. Basically, until there&#8217;s actual serious work to backtrack on, brainstorming involves going through the steps of the process in any order I feel like. As long as I&#8217;m not invested in each step, I don&#8217;t have to go in order.</p>
<p>These are the requirements for the project:</p>
<ol>
<li>As established in Day One of the Mission, our goal is to make this site popular, as an exercise in marketing and creating great products. So we want to get a lot of people interested in the site.</li>
<li>We don&#8217;t want fake interest, so we want people to actually follow the site.</li>
</ol>
<p>As a result of these requirements, we plan to capitalize on our human resource of being employees at two possibly competing companies by creating a site where people can watch us argue, or possibly agree.</p>
<p><strong>Legal Considerations</strong>: I don&#8217;t really like the fact that this step has to be in here, but this is one step that should definitely occur at least once before <strong>execution</strong>. In order to make sure this product is validly managed we will make sure that trademarks are carefully dealt with, and we don&#8217;t speak on behalf of our companies. (Google requires me to say I&#8217;m not speaking on behalf of the company, for example).</p>
<p>Other steps:  <strong>Implementation design</strong> (i.e. programming language, frameworks to use)</p>
<p><a title="Moogler?" href="http://chris.strafenet.com/moogler/">Non-live demo</a></p>
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