You are looking at posts in the category Semantic Unit Architecture.
Posted on September 1st, 2006 by Chris.
Categories: Chris, Product Design, Programming, Semantic Unit Architecture.
In this episode we’ll be talking about the crosscutting concerns of security and debugging.
Posted on August 31st, 2006 by Chris.
Categories: Chris, Programming, Semantic Unit Architecture.
“once i stop changing the name, we’ll know i’ve figured out what it is”
So, in my last entry, I drew a nice diagram that purported to explain exactly how this so called Unit Architecture would be constructed; however, I neglected to have real code to back it up.
How would a Unit be coded? Basically, all a Unit has to expose to the outside world is an interface that lists the semantic types it deals with.
Posted on August 30th, 2006 by Chris.
Categories: Chris, Programming, Semantic Unit Architecture.
So in the past, I promised that I’d discuss how we’d get these objects to communicate with each other. Exactly how would a user list know how to handle its connection to an instant messaging manager?
Before we do this, we’ll go into a brief interlude to see MS’s solution to this problem.
Posted on August 29th, 2006 by Chris.
Categories: Chris, Ideas, Programming, Semantic Unit Architecture.
In my last post, I issued a longish essay that proved that I am equally incompetent in my comprehension of functional and object-oriented programming. We created the notion of a unit, an entity that behaves somewhat like an object–it can be stateful, it defines a space which belongs to it–and somewhat like a function–well, it doesn’t really.
Or does it? Hopefully the example we choose will clarify some aspects of how this method differs from standard development techniques.